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Kingdom Hearts Birth by Sleep Final Mix
05-28-2013, 10:38 PM
Post: #100
RE: Kingdom Hearts Birth by Sleep Final Mix
(05-28-2013 10:13 PM)solarmystic Wrote:  
(05-28-2013 06:53 PM)VIRGIN KLM Wrote:  The game as I said a page before and nobody seemed to notice broke on some recent build. It will result into a black screen if you try to go from a world to an other.
The last working build is v0.7.6-876-g40877cf and since from v0.7.6-877-g7cffcd2 to v0.7.6-880-gfa69e5e there are no builds I can't test where it exactly broke so it's going to be a wild guess here.

We can try and guess using some logic:-

1) It can't be the VAG audio fixes [Unknown] implemented. KH doesn't rely on VAG audio for BGM, afaik. (I think I'm wrong about this)

2) It can't be the save/load state fixes.

3) Which makes the most likely culprit revision 0.7.6-877-g77b0688.

(Recalculate numWaitThreads all the time.Before, it could go negative by having a thread woken a second time(e.g. because of a delete) before it actually scheduled and woke up.)

https://github.com/hrydgard/ppsspp/commi...a6c3716707

What does the log console/logfile say when you try moving from one world to another? (I don't have a save game that far ahead so I haven't encountered the issue)
I would have posted that conclusion if the LOG was saying something, but it doesn't seem to show something out of the ordinary, same stuff with like the last working build.
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Messages In This Thread
RE: Kingdom Hearts Birth by Sleep Final Mix - VIRGIN KLM - 05-28-2013 10:38 PM
TEXTURE GLITCHES BBS - The Key - 08-14-2014, 11:09 PM
KHBBSFM - Masterdj2 - 05-27-2015, 06:06 PM

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