05-28-2013, 10:38 PM
(05-28-2013, 10:13 PM)solarmystic Wrote:I would have posted that conclusion if the LOG was saying something, but it doesn't seem to show something out of the ordinary, same stuff with like the last working build.(05-28-2013, 06:53 PM)VIRGIN KLM Wrote: The game as I said a page before and nobody seemed to notice broke on some recent build. It will result into a black screen if you try to go from a world to an other.
The last working build is v0.7.6-876-g40877cf and since from v0.7.6-877-g7cffcd2 to v0.7.6-880-gfa69e5e there are no builds I can't test where it exactly broke so it's going to be a wild guess here.
We can try and guess using some logic:-
1) It can't be the VAG audio fixes [Unknown] implemented. KH doesn't rely on VAG audio for BGM, afaik. (I think I'm wrong about this)
2) It can't be the save/load state fixes.
3) Which makes the most likely culprit revision 0.7.6-877-g77b0688.
(Recalculate numWaitThreads all the time.Before, it could go negative by having a thread woken a second time(e.g. because of a delete) before it actually scheduled and woke up.)
https://github.com/hrydgard/ppsspp/commi...a6c3716707
What does the log console/logfile say when you try moving from one world to another? (I don't have a save game that far ahead so I haven't encountered the issue)


