05-28-2013, 10:13 PM
(This post was last modified: 05-28-2013, 10:18 PM by solarmystic.)
(05-28-2013, 06:53 PM)VIRGIN KLM Wrote: The game as I said a page before and nobody seemed to notice broke on some recent build. It will result into a black screen if you try to go from a world to an other.
The last working build is v0.7.6-876-g40877cf and since from v0.7.6-877-g7cffcd2 to v0.7.6-880-gfa69e5e there are no builds I can't test where it exactly broke so it's going to be a wild guess here.
We can try and guess using some logic:-
1) It can't be the VAG audio fixes [Unknown] implemented. KH doesn't rely on VAG audio for BGM, afaik. (I think I'm wrong about this)
2) It can't be the save/load state fixes.
3) Which makes the most likely culprit revision 0.7.6-877-g77b0688.
(Recalculate numWaitThreads all the time.Before, it could go negative by having a thread woken a second time(e.g. because of a delete) before it actually scheduled and woke up.)
https://github.com/hrydgard/ppsspp/commi...a6c3716707
What does the log console/logfile say when you try moving from one world to another? (I don't have a save game that far ahead so I haven't encountered the issue)
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1

