Castlevania dracula X ULKS46155
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05-24-2013, 08:48 PM
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RE: Castlevania dracula X
(05-01-2013 01:47 PM)elric300 Wrote: I did save just before that. It loads up fine. Then...crashes same as before. Been a while since I check this game, but nothing has changed at all, even with the new git release. I think I may have narrowed down the boss corridor/beat Shaft freeze bugs. I tried dl'ing a complete save from Gamefaqs and tried to go through Stage 6 again. It actually loaded Stage 7 after beating Shaft. Combined with the rare occurrence of someone getting to the boss corridor of Stage 1, I think what's causing the freeze is the game being unable to handle how certain flags are checked when it's just about to autosave. I'm just speculating about the saving part though, since the log didn't indicate anything other than the netconfig message, but something within the game prevents successful loading unless you load a save with progress BEYOND the freeze point. As for loading SotN and Rondo, the log shows: E[HLE]: HLE\sceUmd.cpp:188 UNTESTED 0=sceUmdDeactivate(2, disc0 ![]() E[HLE]: HLE\sceDisplay.cpp:673 sceDisplaySetHoldMode(00000001) Boss Rush hasn't changed, though oitiff's build shows it can load the music for that menu. Stage 1 still has the display bug with buffered rendering on. One thing I found odd was that when the game would hang, clicking reset does nothing at all until you click stop, which actually does the reset instead of just loading the cube. |
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