05-24-2013, 05:03 PM
(This post was last modified: 05-24-2013, 05:10 PM by solarmystic.)
(05-24-2013, 04:41 PM)nightmesh Wrote: You can use save state to get around the saving/loading issue. I've used it at least three times today and haven't encountered a problem. The only issue with save state is you can't carry it over to another build. So you'll have to pick one and stick with it until saving is fully fix.
So you're saying that using the latest git revision on Orphis, (which is now 0.7.6.796), you can play through the second story mission without a problem?
I'm referring to the one called "Fallen Angel Egg".
Here's a summary of my findings:-
Story Mission 1 (Devil's Tail):- Now playable without a crash prior to it.
Story Mission 2 (Fallen Angel Egg) :- Hangs with a black screen after the cutscenes.
Story Mission 3 (Cowboy) :- Playable without a crash
Major mission (Corrupt Coccoon) : - Also hangs with a black screen after heading out.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1

