God Eater Burst
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05-24-2013, 12:38 PM
(This post was last modified: 05-24-2013 12:44 PM by solarmystic.)
Post: #38
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RE: God Eater Burst
Ritori is correct!
The game can actually enter missions now, and doesn't hang at the start of it! Tested with git revision 0.7.6-779. Thanks [unknown]! Mods, is it safe to say this game might be playable now? The only major remaining issue that previous save games can't be loaded and music still doesn't work. (Like WKC: Origins). Hopefully when this commit/pull request goes through github and is merged into master, the save load issues will be fixed. Mission Screenshots + completion attached for proof. TL; DR Solve the save/load issues, and I dare say the game would be 100% playable. (can already be playable if using save states, but inadvisable as they cannot be transfered to a newer revision) PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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