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Monster Hunter Portable 3rd
#3
The problem is the wrong "magic number" (hex number that is used to identify the data type). Since that "wrong" "magic number" isn't implemented in the code the emulator doesn't know how to handle it retuning the error.

(This might be the case due to the fact the game is an entirely JAP release only and therefor could use a different and/or updated magic number?)

Screen of the Error attached.


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Messages In This Thread
Monster Hunter Portable 3rd - by Olivier16 - 05-19-2013, 08:00 AM
RE: Monster Hunter 3rd - by Beeman - 05-21-2013, 10:31 PM
RE: Monster Hunter 3rd - by Afinda - 05-22-2013, 01:08 PM
RE: Monster Hunter 3rd - by Olivier16 - 05-22-2013, 02:34 PM
RE: Monster Hunter 3rd - by vnctdj - 05-22-2013, 07:36 PM
RE: Monster Hunter 3rd - by Orphis - 05-22-2013, 06:16 PM
RE: Monster Hunter 3rd - by Olivier16 - 05-23-2013, 04:27 PM
RE: Monster Hunter 3rd - by vnctdj - 05-23-2013, 04:32 PM
RE: Monster Hunter 3rd - by Olivier16 - 05-23-2013, 04:44 PM
RE: Monster Hunter 3rd - by vnctdj - 05-23-2013, 04:54 PM
RE: Monster Hunter 3rd - by Olivier16 - 05-23-2013, 05:10 PM
RE: Monster Hunter 3rd - by vnctdj - 05-23-2013, 05:12 PM
RE: Monster Hunter Portable 3rd - by Olivier16 - 06-24-2013, 05:30 PM
RE: Monster Hunter Portable 3rd - by vnctdj - 06-29-2013, 04:11 PM
RE: Monster Hunter Portable 3rd - by Olivier16 - 06-30-2013, 08:53 AM
RE: Monster Hunter Portable 3rd - by vnctdj - 06-30-2013, 08:17 PM

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