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Super Robot Wars MX/A Portable
#6
(05-22-2013, 12:58 AM)greatchicken Wrote: Both games have no voices. *shrugs*

Android build:
MX still has graphics anomalies:
- Battle scene background is vertical tiled. Horizontal stretching seems to be correct.
- Alpha blending is incorrect. (Any attack involving the mech using its thrusters)

MX still has a showstopper:
- Cannot Continue to a saved level in progress from in-game main menu. Will FC.

A Portable has a small graphics anomaly:
- Battle scene background is now stretched correctly. There are refresh artifacts (small little gridlines) surfacing from time to time.

All dialog box transparencies are correct, and music plays with the correct timing.

Tested as of ver 0.7.6-732 - Galaxy s2
Vertex Cache, Hardware Trans, Stream VBO, Linear Filtering, Mipmapping, Buffered, Dynarec, Fast Memory

why enable stream vbo,try off it and mipmapping didn't needed also is buffered needed?disable all the graphic thing i said for better performance.
my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
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Messages In This Thread
Super Robot Wars MX/A Portable - by robinzezo - 02-18-2013, 05:32 AM
RE: Super Robot Wars MX/A Portable [android] [pre 0.7] - by aki21 - 05-22-2013, 01:10 AM
RE: Super Robot Wars MX/A Portable - by vnctdj - 11-03-2013, 04:01 PM
RE: Super Robot Wars MX/A Portable - by karry299 - 06-10-2014, 01:09 PM
RE: Super Robot Wars MX/A Portable - by karry299 - 06-12-2014, 02:05 AM
RE: Super Robot Wars MX/A Portable - by karry299 - 11-28-2014, 11:27 AM
RE: Super Robot Wars MX/A Portable - by lumune - 11-28-2014, 12:21 PM

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