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Improving generated random numbers
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05-19-2013, 10:38 AM
(This post was last modified: 05-19-2013 10:47 AM by 240-185.)
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Improving generated random numbers
Hi,
I'm coding for now a homebrew which involves lots of random events, so I have to generate a lot of pseudo-random numbers. After having read tutorials from some places over the web, the code is: Code: int main(void)This works on the real hardware, not in PPSSPP, where the generated number is always 0. |
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Improving generated random numbers - 240-185 - 05-19-2013 10:38 AM
RE: Improving generated random numbers - [Unknown] - 05-19-2013, 03:51 PM
RE: Improving generated random numbers - Henrik - 05-20-2013, 05:58 AM
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