05-19-2013, 01:45 AM
(This post was last modified: 05-19-2013, 01:49 AM by solarmystic.)
There're some minor performance gains on the world map with revision 0.7.6-648 as compared to 0.7.6-627.
(70+ VPS compared to 60+ VPS)
I guess whatever Henrik did to fix the vertex shaders for Mali devices helped out in this game too.
EDIT:- It was just a placebo effect. I was comparing two different locations on the world map; one without animated water and one with it, which caused the difference.
(70+ VPS compared to 60+ VPS)
I guess whatever Henrik did to fix the vertex shaders for Mali devices helped out in this game too.
EDIT:- It was just a placebo effect. I was comparing two different locations on the world map; one without animated water and one with it, which caused the difference.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1

