05-18-2013, 01:14 AM
(This post was last modified: 05-18-2013, 01:15 AM by solarmystic.)
Played a bit further on 0.7.6-624-windows.
Got to the world map.
Emulator started maxing out one core. FPS dropped to the 60s, which is still okay, normal and playable, but I had the customised framelimiter set to 90 for extra speed in battles. When in a battle FPS shot back up to 90 (200+ when totally uncapped). Going back into a town also resulted in FPS gains back to 90+.
Seems like the world map in FF II is really draining CPU power for some wierd reason, unlike the other FFs (I and III)
Got to the world map.
Emulator started maxing out one core. FPS dropped to the 60s, which is still okay, normal and playable, but I had the customised framelimiter set to 90 for extra speed in battles. When in a battle FPS shot back up to 90 (200+ when totally uncapped). Going back into a town also resulted in FPS gains back to 90+.
Seems like the world map in FF II is really draining CPU power for some wierd reason, unlike the other FFs (I and III)
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1

