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Port of PPSSPP to the OpenPandora
01-12-2013, 11:45 AM (This post was last modified: 01-12-2013 12:01 PM by xsacha.)
Post: #9
RE: Port of PPSSPP to the OpenPandora
(01-12-2013 10:19 AM)ptitSeb Wrote:  Here are the diff!

But the files I added in native are not listed.
They are in the native/base folder

I am still not comfortable with git...

I'll merge these with the git for you and mention it's from you.

I've identified a few redundancies (like GLchar defined twice) and some places where the style differs to the project (eg. indenting defines) and fixed those up.
For the Pandomain.cpp, I don't think that's required. From the looks of the code it's just plain SDL with some key tweaks and including eglport. That will merge with PCMain.cpp quite nicely.

For the libraries, I noticed you link asound. I don't see it used at all though (SDL is used for audio). Is this actually needed?

By the way, out of the native funcs, only LaunchBrowser is used by PPSSPP (it's used in the main menu). Is there no way to launch a browser on OpenPandora?
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RE: Port of PPSSPP to the OpenPandora - xsacha - 01-12-2013 11:45 AM

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