05-15-2013, 08:24 AM
Tested with latest git revision v0.7.6-589-windows with rig in sig.
This game still has the same issue as aki21 outlined in his post. (Unresponsive at the start of the first battle, can't do anything)
Which means that you can't progress beyond that first battle.
Here's the logfile for anyone interested (logged until the part where it stops being responsive, then stopped and quit the normal way):-
http://www.mediafire.com/?etfir546xdc77kw
Notice the abundance of the following error in the logfile:-
This game still has the same issue as aki21 outlined in his post. (Unresponsive at the start of the first battle, can't do anything)
Which means that you can't progress beyond that first battle.
Here's the logfile for anyone interested (logged until the part where it stops being responsive, then stopped and quit the normal way):-
http://www.mediafire.com/?etfir546xdc77kw
Notice the abundance of the following error in the logfile:-
Code:
18:09:293 sound at3 th W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 000000a0
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1

