Automated Symbian + Meego builds
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05-11-2013, 03:19 AM
(This post was last modified: 05-11-2013 03:22 AM by [Unknown].)
Post: #11
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RE: Automated Symbian + Meego builds
Hmm, I think we could use this:
http://www.khronos.org/registry/gles/ext...exture.txt To reduce the VRAM by 75% for the PPGe and UI textures. They're currently 16 bits per texel, and this would allow 4 bits per texel + static 256 bits for the palette. Would probably render slower (maybe?), but I don't think either of those at least are hot. Also I have no clue how to detect support / when we ought to do it (although I'm sure it's doable.) That said, I know Henrik mentioned he was gonna make changes to the font rendering... Edit: unless Symbian just converts them to non-palette textures internally... -[Unknown] |
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