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Automated Symbian + Meego builds
05-11-2013, 03:19 AM (This post was last modified: 05-11-2013 03:22 AM by [Unknown].)
Post: #11
RE: Automated Symbian + Meego builds
Hmm, I think we could use this:

http://www.khronos.org/registry/gles/ext...exture.txt

To reduce the VRAM by 75% for the PPGe and UI textures. They're currently 16 bits per texel, and this would allow 4 bits per texel + static 256 bits for the palette. Would probably render slower (maybe?), but I don't think either of those at least are hot.

Also I have no clue how to detect support / when we ought to do it (although I'm sure it's doable.) That said, I know Henrik mentioned he was gonna make changes to the font rendering...

Edit: unless Symbian just converts them to non-palette textures internally...

-[Unknown]
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Automated Symbian + Meego builds - xsacha - 04-28-2013, 03:16 PM
RE: Automated Symbian + Meego builds - [Unknown] - 05-11-2013 03:19 AM

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