Yep, I remember SSAA helping on this issue. 2x SSAA changes the image resolution, changing the buffer information, so that's probably why it makes the issue less severe.
A negative point of playing with buffered rendering off, aside from some graphical effects lost, is that SSAA doesn't work, so you will have more jaggies. I hope buffered rendering gets mproved soon, but they're focusing in other things, like ffmpeg integration, so it may take a while.
I've just tested version v0.7.6-483 and it's working fine, no problems introduced and the fix is still working. The fix was not reverted.
A negative point of playing with buffered rendering off, aside from some graphical effects lost, is that SSAA doesn't work, so you will have more jaggies. I hope buffered rendering gets mproved soon, but they're focusing in other things, like ffmpeg integration, so it may take a while.
(05-08-2013, 01:36 PM)KingpinZero Wrote: New builds *seems* breaks the game again (at least based on what i read on commits).
For those that need a RR2 build that works ok, its the one named v0.7.6-466-g17e084d
I've just tested version v0.7.6-483 and it's working fine, no problems introduced and the fix is still working. The fix was not reverted.

