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Metal Gear Solid Portable Ops Plus
05-07-2013, 08:34 AM
Post: #44
RE: Metal Gear Solid Portable Ops Plus
(05-07-2013 06:40 AM)[Unknown] Wrote:  Well, a framelimiter adjustment would just trade some bugs for other bugs.

I think the problem is similar to the issue in God of War, i.e. it's drawing too many frames.

If you have a compiler and want to try it, search for "cyclesExecuted += ", and in all three cases, change to "cyclesExecuted += 10 *". If it makes it fast but flicker, reduce 10 to 5 or 2 or something. In this way you can try to adjust it. If it makes no difference, try 100. If that still makes no difference, then I'm wrong.

That said, my understanding is that anything higher than the current estimate will break GTA or something, so it probably needs more things estimated more carefully.

-[Unknown]

What I meant was that it seems like the VPS shown on the screen doesn't reflect the actual FPS of the game as experienced by the player(me).

Doubling the VPS using turbo alleviated the problem and it seems like the game needs 120 VPS to run at a normal speed (as perceived by me, the player).

How do I explain it? It's like how Final Fantasy XII runs in PCSX2, even when it shows 60 on the FPS counter, the game is in actual fact running at 30, which is still okay, but in this case, it's much more severe. The VPS counter is very deceptive in these instances.

Or perhaps I misunderstood your post, in which case I apologize.

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RE: Metal Gear Solid Portable Ops Plus - solarmystic - 05-07-2013 08:34 AM

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