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Metal Gear Solid Portable Ops Plus
05-07-2013, 06:40 AM
Post: #42
RE: Metal Gear Solid Portable Ops Plus
Well, a framelimiter adjustment would just trade some bugs for other bugs.

I think the problem is similar to the issue in God of War, i.e. it's drawing too many frames.

If you have a compiler and want to try it, search for "cyclesExecuted += ", and in all three cases, change to "cyclesExecuted += 10 *". If it makes it fast but flicker, reduce 10 to 5 or 2 or something. In this way you can try to adjust it. If it makes no difference, try 100. If that still makes no difference, then I'm wrong.

That said, my understanding is that anything higher than the current estimate will break GTA or something, so it probably needs more things estimated more carefully.

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RE: Metal Gear Solid Portable Ops Plus - [Unknown] - 05-07-2013 06:40 AM

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