Port of PPSSPP to the OpenPandora
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05-06-2013, 03:41 PM
Post: #34
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RE: Port of PPSSPP to the OpenPandora
Thanks for merging. Yes the VSync was commented out on purpose. I prefer without VSync for now.
About the Alpha Hack, there must be some clever way to do it automaticaly. I tried to do some analysis of the texture (when caching it), to get lowest and higest alpha value of it, and check the Alpha with this, but it didn't worked. I didn't tried anything alse since. The Rx are R0, R1 .. etc, you are right. I will redo so compilation (I recently upgrade build environnement to GCC 4.8.0) and give an exact error detail. About Frameskipping, yes, I mainly wanted to experiment with higher frameskip, just to see. On some games, even frameskip produce just a black screen (Dissidia 012 for example, Slipt Second also does not like even frameskip). So I wanted more choices. But feedback from Pandora Boards is that FrameSkip 5 for example, make the game slightly faster, but to jerky to be enjoyable. |
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