Post Reply 
 
Thread Rating:
  • 2 Votes - 2 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Port of PPSSPP to the OpenPandora
05-06-2013, 03:41 PM
Post: #34
RE: Port of PPSSPP to the OpenPandora
Thanks for merging. Yes the VSync was commented out on purpose. I prefer without VSync for now.

About the Alpha Hack, there must be some clever way to do it automaticaly. I tried to do some analysis of the texture (when caching it), to get lowest and higest alpha value of it, and check the Alpha with this, but it didn't worked. I didn't tried anything alse since.

The Rx are R0, R1 .. etc, you are right. I will redo so compilation (I recently upgrade build environnement to GCC 4.8.0) and give an exact error detail.

About Frameskipping, yes, I mainly wanted to experiment with higher frameskip, just to see. On some games, even frameskip produce just a black screen (Dissidia 012 for example, Slipt Second also does not like even frameskip). So I wanted more choices. But feedback from Pandora Boards is that FrameSkip 5 for example, make the game slightly faster, but to jerky to be enjoyable.
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
RE: Port of PPSSPP to the OpenPandora - ptitSeb - 05-06-2013 03:41 PM

Forum Jump: