01-09-2013, 03:37 PM
(01-09-2013, 02:56 PM)ilyas1701 Wrote:(01-09-2013, 02:45 PM)xsacha Wrote: Right now it can run a few with no laggs (like Puzzle Bobble). And that's just interpreter.
The problem is there's no arm jit. It's not related to Symbian platform - it's needed for all other mobile platforms too. This is the goal of v0.6.
I mean 3D or more quality game ))
Whether the application will use GPU or is it already uses?
Yes, it uses GPU right now. OpenGL ES 2.0. Without it, you would get 0-1 FPS. This is the reason S60v5 won't work.
3D games will take a bit. Need to get jit working to give enough speed.

