PSP - homebrew emulators 2
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05-06-2013, 03:59 AM
(This post was last modified: 05-06-2013 04:26 AM by xsacha.)
Post: #147
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RE: PSP - homebrew emulators 2
Seems to be some issues with the new graphics allocation method.
It has new code that allocates directly to VRAM or volatile memory. I don't think any of the builds with volatile memory work. Edit: OK, just removed VolatileMem and everything that uses it (Languages, Cheats). Also, removed graphics allocation. Let's see what happens. Edit: The PSP app is telling me std::bad_alloc so I guess I did something wrong. Does anyone know the last working revision? |
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