PPSSPP Symbian Port
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01-09-2013, 12:47 AM
(This post was last modified: 01-09-2013 01:05 AM by xsacha.)
Post: #26
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RE: PPSSPP Symbian Port
(01-09-2013 12:14 AM)openglhk Wrote: cc1.exe:-1: error: warning: command line option '-std=c++0x' is valid for C++/ObjC++ but not for C [enabled by default]This shouldn't be an error. Should just be a warning. Quote:is it possible compile for symbian s60v5?There are no phones with s60v5 OS that are capable of running PPSSPP, AFAIK. The major requirements are 1) a GPU and 2) an ARMv6 processor. It may be possible to (heavily) modify PPSSPP so it compiles/works without those, but you will never get a game running full speed without those. Even if Nokia did put a newer chipset on those old phones (ARMv6 + GPU), the clock speed is just too low. PSP is running 333MHz MIPS, Nokia 5800 is running 434MHz ARMv5. Compare this to a phone that can emulate 'some' PSP games full speed: Nokia 808 is running 1300MHz ARMv6 + VideoCore IV. I am scraping the bottom of the barrel with Nokia N8 (680MHz ARMv6 + VideoCore III). I wouldn't go anywhere beyond that spec. That is the lowest possible for any decent performance to be honest. It will run mini games like Jetpack Joyride quite well but probably not the more complex 3D ones. |
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