port for WP8
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04-30-2013, 11:55 AM
(This post was last modified: 04-30-2013 11:55 AM by xsacha.)
Post: #12
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RE: port for WP8
The code you write can't use JIT regardless of how it works behind the scenes .
I've found we can map GLES2 calls to DirectX9 but it still doesn't help that there's no JIT. |
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Messages In This Thread |
port for WP8 - ahmedjan87 - 04-11-2013, 05:21 PM
RE: port for WP8 - BubblegumBalloon - 04-11-2013, 05:47 PM
RE: port for WP8 - kevke96 - 04-16-2013, 10:27 PM
RE: port for WP8 - xsacha - 04-16-2013, 11:29 PM
RE: port for WP8 - Kaancem - 04-27-2013, 07:33 PM
RE: port for WP8 - vontman - 04-27-2013, 08:38 PM
RE: port for WP8 - Kaancem - 04-28-2013, 12:05 AM
RE: port for WP8 - xsacha - 04-28-2013, 02:53 AM
RE: port for WP8 - djdron - 04-29-2013, 11:26 AM
RE: port for WP8 - Henrik - 04-29-2013, 11:34 AM
RE: port for WP8 - djdron - 04-30-2013, 11:08 AM
RE: port for WP8 - xsacha - 04-30-2013 11:55 AM
RE: port for WP8 - djdron - 04-30-2013, 12:03 PM
RE: port for WP8 - xsacha - 05-01-2013, 07:51 AM
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