ARMv6 Optimization Build?
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04-29-2013, 06:16 PM
Post: #19
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RE: ARMv6 Optimization Build?
The bug on puzzle bobble i see success without buffered rendering
https://github.com/hrydgard/ppsspp/issues/768 i think buffered rendering is very experimental because - bad driver - implemented differently nonstandard propitary libs. For example in my one device armv6 have vivante gc600 cube.elf running fine 55-58fps with buffered rendering enabled Reflection.elf very poor perfomance with buffered rendering enabled 1-3fps but if disabled working to 45-50fps |
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