04-29-2013, 06:16 PM
The bug on puzzle bobble i see success without buffered rendering
https://github.com/hrydgard/ppsspp/issues/768
i think buffered rendering is very experimental because
- bad driver
- implemented differently nonstandard propitary libs.
For example in my one device armv6 have vivante gc600
cube.elf running fine 55-58fps with buffered rendering enabled
Reflection.elf very poor perfomance with buffered rendering enabled 1-3fps but if disabled working to 45-50fps
https://github.com/hrydgard/ppsspp/issues/768
i think buffered rendering is very experimental because
- bad driver
- implemented differently nonstandard propitary libs.
For example in my one device armv6 have vivante gc600
cube.elf running fine 55-58fps with buffered rendering enabled
Reflection.elf very poor perfomance with buffered rendering enabled 1-3fps but if disabled working to 45-50fps

