ARMv6 Optimization Build?
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04-29-2013, 12:55 PM
(This post was last modified: 04-29-2013 12:59 PM by Livy..)
Post: #17
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RE: ARMv6 Optimization Build?
Thank you Slamandar. With Buffered Rendering off it is now running perfectly.
From what I have heard, turning off Buffered Rendering is considered a hack. Since I got serious graphics bug, I always tried safest settings. I never thought doing so can get rid of the bug. It is the first time I see a perfect cube on my phone. I remembered when I reported this issue, Henrik said it was probably because of a bad GPU driver. But now it is likely compatibility issue of the Buffered Rendering option. Perhaps this should be documented, so some programmer can fix it someday when all major tasks are done? |
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