ARMv6 Optimization Build?
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04-29-2013, 01:47 AM
Post: #14
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RE: ARMv6 Optimization Build?
(04-27-2013 06:02 PM)Livy. Wrote: Yeah. I'm looking forward to playing GoW games someday when PPSSPP is more stable, but not on Android. I, too, have an ARMv6 device, and I know it will never run PPSSPP at an enjoyable speed. The cube.elf is the prettiest thing to look at. But in fact, it is not pretty at all: Hmm, that's weird. It's like it's drawing the FBO with the wrong stride or something. What device is this? kamengtaiv: just be warned, one thing Symbian devices (as I understand) have going for them are good GPUs, even when they're armv6. But a lot of budget devices may not have good GPUs. I'm sure there are more optimizations to be made, both in CPU and GPU, but there are certain realistic limits. -[Unknown] |
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