Andriod - only 1 core ?
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04-28-2013, 11:17 PM
(This post was last modified: 04-28-2013 11:19 PM by [Unknown].)
Post: #8
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RE: Andorid - only 1 core ?
(04-28-2013 09:42 PM)solarmystic Wrote: Thanks for the confirmation fellas, some extremely CPU heavy games like God of War (low FPS even on the PC, and definitely on the phones) could benefit from multithreading. It depends. If it's really a CPU heavy game it won't benefit at all from multithreading. We can't make the game run on two separate threads at once, it'll break. PSP games weren't written for that because the PSP can't do that. It's like if you drove your car to an airport and complained about the traffic. The people there say, "no problem, let's launch it into the sky." They may not be worried about the fact that your car doesn't have wings or a jet engine, or even more importantly landing gear. Doesn't mean it won't crash. Games written for multithreading have landing gear. Multithreading will really only help games that are not anything heavy. Where both the GPU emulation and CPU emulation are doing similar amounts of work. We should be able to put each on a separate core to work (mostly) at the same time. But if a game is totally limited by one or the other, it'll be in basically the same boat it's in now even with multithreading. -[Unknown] |
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