Texture and vertex caching and invalidations
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04-28-2013, 06:46 PM
Post: #7
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RE: Texture and vertex caching and invalidations
It is probably to soon for per game options, but once we got a good compatibility, I would be grateful if you could implement switches for as much as possible. Then the testers here could work on getting the most out of each game individually.
Windows 7 x64: Intel Core i5 4570 @3.6 Ghz, ATI Radeon HD 7870 Android 4.4.2 (CM11): Samsung Galaxy S3 @ 4x1.6 Ghz CPU, 600Mhz GPU |
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Messages In This Thread |
Texture and vertex caching and invalidations - [Unknown] - 04-27-2013, 02:06 AM
RE: Texture and vertex caching and invalidations - livisor - 04-27-2013, 05:22 AM
RE: Texture and vertex caching and invalidations - Henrik - 04-27-2013, 06:57 AM
RE: Texture and vertex caching and invalidations - vnctdj - 04-27-2013, 07:13 AM
RE: Texture and vertex caching and invalidations - [Unknown] - 04-27-2013, 08:58 AM
RE: Texture and vertex caching and invalidations - vontman - 04-27-2013, 10:46 AM
RE: Texture and vertex caching and invalidations - kevke96 - 04-28-2013 06:46 PM
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