04-28-2013, 06:31 PM
(This post was last modified: 04-28-2013, 06:42 PM by solarmystic.)
First post here.
TL;DR
Tested using v0.7.6-227-g35b6d27, Windows x86 version.
Media Engine ON
No frameskipping,3xRR,2xSSAA
Hardware Transform OFF 40-50 VPS
Hardware Transform ON 30 -35 VPS
All other settings at default.
Yep, Tekken 6(US) like God of War is definitely one of the more demanding PSP games to emulate on the PC (!). The game is CPU capped on my system, it maxes out one of my dual cores (50% overall CPU usage), but is not GPU capped (GPU Usage is only at 60-70%, at 3x RR and 2xSSAA).
Funnily enough, the game runs better with Hardware Transform set to OFF (40 - 50 VPS, no frameskip, 3x RR, 2xSSAA). When Hardware Transform is ON, I can only get 30 - 35 VPS with the same graphical settings. Turning HT on or off does nothing to the GPU load that I notice, and CPU usage is still maxed out on 1 core. The other core is still asleep and not doing anything. However, HT OFF has the unfortunate side effect of causing your characters to look washed out during their intro sequences in game and also during outfit customization.
As a kind soul mentioned above, you need to hammer the start button, you can't make a save game, and Media Engine must be on to play the game properly.
Granted my PC is ancient (Core 2 Duo @ 2.8GHz, AMD Radeon 4670 1GB GDDR3, 8 GB DDR3 RAM, Windows 7), but other games like the Monhun Freedom Unite, SoulCalibur Broken Destiny, Ridge Racer(No 2xSSAA) and Tekken DR run at 60 VPS all the time even with the Rendering Res cranked up to x4 and 2x SSAA. Which shocked me at first. SoulCalibur looks absolutely gorgeous at 4x RR and 2xSSAA.
Definitely impressed with this emulator. Hopefully multithreading will be supported in future releases, further speed boosts are definitely possible.
TL;DR
Tested using v0.7.6-227-g35b6d27, Windows x86 version.
Media Engine ON
No frameskipping,3xRR,2xSSAA
Hardware Transform OFF 40-50 VPS
Hardware Transform ON 30 -35 VPS
All other settings at default.
Yep, Tekken 6(US) like God of War is definitely one of the more demanding PSP games to emulate on the PC (!). The game is CPU capped on my system, it maxes out one of my dual cores (50% overall CPU usage), but is not GPU capped (GPU Usage is only at 60-70%, at 3x RR and 2xSSAA).
Funnily enough, the game runs better with Hardware Transform set to OFF (40 - 50 VPS, no frameskip, 3x RR, 2xSSAA). When Hardware Transform is ON, I can only get 30 - 35 VPS with the same graphical settings. Turning HT on or off does nothing to the GPU load that I notice, and CPU usage is still maxed out on 1 core. The other core is still asleep and not doing anything. However, HT OFF has the unfortunate side effect of causing your characters to look washed out during their intro sequences in game and also during outfit customization.
As a kind soul mentioned above, you need to hammer the start button, you can't make a save game, and Media Engine must be on to play the game properly.
Granted my PC is ancient (Core 2 Duo @ 2.8GHz, AMD Radeon 4670 1GB GDDR3, 8 GB DDR3 RAM, Windows 7), but other games like the Monhun Freedom Unite, SoulCalibur Broken Destiny, Ridge Racer(No 2xSSAA) and Tekken DR run at 60 VPS all the time even with the Rendering Res cranked up to x4 and 2x SSAA. Which shocked me at first. SoulCalibur looks absolutely gorgeous at 4x RR and 2xSSAA.
Definitely impressed with this emulator. Hopefully multithreading will be supported in future releases, further speed boosts are definitely possible.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1

