Texture and vertex caching and invalidations
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04-27-2013, 07:13 AM
Post: #4
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RE: Texture and vertex caching and invalidations
(04-27-2013 06:57 AM)Henrik Wrote: I think the way to go is to find a happy medium of defaults that work well for 95% of games, and then have an ini file of per-game "profiles" only for the remaining 5%. Since those settings will be ini-only and not exposed in the UI, they can be pretty detailed and we don't need to simplify to "high", "medium", "low". I like the idea to make .ini files for games who have problems... These .ini files could be added to the thread of each game in question ♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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Messages In This Thread |
Texture and vertex caching and invalidations - [Unknown] - 04-27-2013, 02:06 AM
RE: Texture and vertex caching and invalidations - livisor - 04-27-2013, 05:22 AM
RE: Texture and vertex caching and invalidations - Henrik - 04-27-2013, 06:57 AM
RE: Texture and vertex caching and invalidations - vnctdj - 04-27-2013 07:13 AM
RE: Texture and vertex caching and invalidations - [Unknown] - 04-27-2013, 08:58 AM
RE: Texture and vertex caching and invalidations - vontman - 04-27-2013, 10:46 AM
RE: Texture and vertex caching and invalidations - kevke96 - 04-28-2013, 06:46 PM
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