Question regarding the debug log
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04-27-2013, 02:07 AM
Post: #3
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RE: Question regarding the debug log
(04-27-2013 12:22 AM)Kyousuke Wrote: It's an error report generated by a function of this code (inside the file ...Core/HLE/sceUtility.cpp at the 366th line):I figured it was something like that, since Boss Rush always crashes and that seems to be a network heavy mode. Why a game like this has networking, I don't know. Is is possible to create a false signal check or make the game realize there's no wifi? I know PPSSPP has wifi disabled by default, but I don't know why this keeps popping up. |
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Messages In This Thread |
Question regarding the debug log - Hiruko - 04-27-2013, 12:05 AM
RE: Question regarding the debug log - Kyousuke - 04-27-2013, 12:22 AM
RE: Question regarding the debug log - Hiruko - 04-27-2013 02:07 AM
RE: Question regarding the debug log - [Unknown] - 04-27-2013, 05:20 AM
RE: Question regarding the debug log - Lerianis - 08-23-2013, 06:57 AM
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