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Question regarding the debug log
04-27-2013, 02:07 AM
Post: #3
RE: Question regarding the debug log
(04-27-2013 12:22 AM)Kyousuke Wrote:  It's an error report generated by a function of this code (inside the file ...Core/HLE/sceUtility.cpp at the 366th line):

Code:
364 - int sceUtilityNetconfGetStatus()
365 - {
366 -    ERROR_LOG(HLE, "UNIMPL sceUtilityNetconfGetStatus()");
367 -    return netDialog.GetStatus();
368 - }

Searching in google I found that sceUtilityNetconfGetStatus is a function of the PSP SDK:

http://tinyurl.com/pspsdk-netconf Wrote:
Code:
int     sceUtilityNetconfGetStatus (void)
Get the status of a running Network Configuration Dialog.

I think the game is trying to get some network configuration (maybe the multiplayer configuartions?), but PPSSPP doesn't support any networking at this moment, so since there isn't any network it returns that error (UNIMPL = unimplemented).
I figured it was something like that, since Boss Rush always crashes and that seems to be a network heavy mode. Why a game like this has networking, I don't know.

Is is possible to create a false signal check or make the game realize there's no wifi? I know PPSSPP has wifi disabled by default, but I don't know why this keeps popping up.
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Messages In This Thread
Question regarding the debug log - Hiruko - 04-27-2013, 12:05 AM
RE: Question regarding the debug log - Hiruko - 04-27-2013 02:07 AM

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