Question regarding the debug log
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04-27-2013, 12:22 AM
(This post was last modified: 04-27-2013 01:00 AM by Kyousuke.)
Post: #2
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RE: Question regarding the debug log
It's an error report generated by a function of this code (inside the file ...Core/HLE/sceUtility.cpp at the 366th line):
Code: 364 - int sceUtilityNetconfGetStatus() Searching in google I found that sceUtilityNetconfGetStatus is a function of the PSP SDK: http://tinyurl.com/pspsdk-netconf Wrote: I think the game is trying to get some network configuration (maybe the multiplayer configuartions?), but PPSSPP doesn't support any networking at this moment, so since there isn't any network it returns that error (UNIMPL = unimplemented). Windows 7 Ultimate 64-bit | Intel® Core™2 Duo CPU E7500 @ 2.93GHz | 3072MB RAM DDR2 | NVIDIA GeForce GT 630 1024MB | http://github.com/KyousukeKyaa |
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Messages In This Thread |
Question regarding the debug log - Hiruko - 04-27-2013, 12:05 AM
RE: Question regarding the debug log - Kyousuke - 04-27-2013 12:22 AM
RE: Question regarding the debug log - Hiruko - 04-27-2013, 02:07 AM
RE: Question regarding the debug log - [Unknown] - 04-27-2013, 05:20 AM
RE: Question regarding the debug log - Lerianis - 08-23-2013, 06:57 AM
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