Incorrect OSK prefill
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04-21-2013, 01:38 AM
Post: #2
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RE: Incorrect OSK prefill
Well, unfortunately it doesn't currently support Japanese properly. It tries to render each individual byte rather than the code points.
But it's helpful to know see a Japanese game (which I don't have, unfortunately) using this to verify when it does get fixed. Need to also implement entering those types of characters... half-width, kana, etc. -[Unknown] |
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Incorrect OSK prefill - RPG Advocate - 04-21-2013, 12:43 AM
RE: Incorrect OSK prefill - [Unknown] - 04-21-2013 01:38 AM
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