2X SSAA without Buffered Rendering
|
04-18-2013, 12:16 PM
Post: #11
|
|||
|
|||
RE: 2X SSAA without Buffered Rendering
I thought that SSAA only included geometry and textures, and effects like shaders and post processing are applied afterwards. Well you always learn something, huh?
My phone (is it even considered high end anymore?) doesnt care about it either, but it also doesnt visibly apply the effect. I tried 3 games that have a lot of jagged edges in geometry and textures and didnt notice a difference. Windows 7 x64: Intel Core i5 4570 @3.6 Ghz, ATI Radeon HD 7870 Android 4.4.2 (CM11): Samsung Galaxy S3 @ 4x1.6 Ghz CPU, 600Mhz GPU |
|||
« Next Oldest | Next Newest »
|