2X SSAA without Buffered Rendering
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04-17-2013, 11:03 AM
Post: #7
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RE: 2X SSAA without Buffered Rendering
Doubling the internal resolution may be practical on Windows, but not on android. Double the resolution of a 1280x720 screen and you get 2560x1440 pixels. Which mobile gpu could handle this, considering they even struggle at the default resolutions? If you ever tried downsampling with a high end computer game you know that this is crazy.
Windows 7 x64: Intel Core i5 4570 @3.6 Ghz, ATI Radeon HD 7870 Android 4.4.2 (CM11): Samsung Galaxy S3 @ 4x1.6 Ghz CPU, 600Mhz GPU |
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