2X SSAA without Buffered Rendering
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04-17-2013, 05:07 AM
(This post was last modified: 04-17-2013 05:09 AM by VIRGIN KLM.)
Post: #5
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RE: 2X SSAA without Buffered Rendering
There are other types of antialiasing though that could work without buffered rendering. Post processing is the cheap option but I remember reading about some other ones that aren't post processing and don't need importantly to be applied as SSAA or MSAA. The best thing you could do to simulate a 2x SSAA is to offer a menu for internal resolution and doubling the resolution of your screen, it should result into exactly the same result.
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