2X SSAA without Buffered Rendering
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04-17-2013, 04:05 AM
Post: #3
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RE: 2X SSAA without Buffered Rendering
(04-17-2013 01:58 AM)[Unknown] Wrote: Because buffered rendering involves copying between buffers, which is when the 2x effect is applied, at least afaiu. That explains a lot... I had no clue it affected filters too, thanks for clearing out that. -Samsung galaxy S3 International version - Android 4.4.2 -Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz -Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz -1GB ram, boo.. |
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