04-16-2013, 07:35 PM
(This post was last modified: 04-16-2013, 07:47 PM by thedicemaster.)
playability just dropped in a recent build for android, too many changes to tell which broke it though.
the game will now always fail to load the complete save data, resulting in an "installed data not found" error(while it's disabled) and it now crashes once it reaches the main menu after failing to load the entire save file.
Edit: found where the annoying bug turned into a game breaking bug.
v0.7.5-7-ge77647a Unknown W. Brackets 2013-04-15 01:28:20 Basically working implementation of TLS funcs.
But doesn't wait at all, which it should.
v0.7.5-7-ge34c919 Henrik Rydgård 2013-04-15 10:20:19 Merge: d1dbace 9ce8c07
Merge pull request #1287 from unknownbrackets/callbacks
Callback fixes, event flags edition
ge77647a is the first version where the bug always happens.
on ge34c919 and older i can 'fix' the bug by loading a different game first.
the game will now always fail to load the complete save data, resulting in an "installed data not found" error(while it's disabled) and it now crashes once it reaches the main menu after failing to load the entire save file.
Edit: found where the annoying bug turned into a game breaking bug.
v0.7.5-7-ge77647a Unknown W. Brackets 2013-04-15 01:28:20 Basically working implementation of TLS funcs.
But doesn't wait at all, which it should.
v0.7.5-7-ge34c919 Henrik Rydgård 2013-04-15 10:20:19 Merge: d1dbace 9ce8c07
Merge pull request #1287 from unknownbrackets/callbacks
Callback fixes, event flags edition
ge77647a is the first version where the bug always happens.
on ge34c919 and older i can 'fix' the bug by loading a different game first.

