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Game RAM modification automation
06-17-2025, 12:26 PM
Post: #5
RE: Game RAM modification automation
@MichaelPPSSPP I don't know if you understand what emulator even is, but in short, it translates game code to code usable on modern hardware, however the game code is untouched and behaves like on real PSP (not counting emulation bugs).

PSP games loads (same on real PSP) it's code and stuff into user memory which starts at 0x08800000, games actually load 0x4000 after that, but what you will see starting with 0x08804000 will be pretty much game's executable, and it's MIPS, not MIP.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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RE: Game RAM modification automation - LunaMoo - 06-17-2025 12:26 PM

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