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Question about original PSP hardware
#2
PSP games set a fixed internal resolution (usually 480x272), and the PSP hardware handles rendering at that resolution. Effects like anti-aliasing or blur are baked into the game itself. Emulators like PPSSPP upscale this internal resolution by integer factors (x2, x3...) for performance and accuracy. Non-integer scaling (like 1440p) can cause artifacts or blur, which is why it's avoided
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Question about original PSP hardware - by akira - 08-22-2023, 04:04 PM
RE: Question about original PSP hardware - by toldsuccess - 05-15-2025, 06:10 AM

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