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Hardware transform feature (Android)
01-04-2013, 04:08 AM
Post: #3
RE: Hardware transform feature (Android)
(12-31-2012 03:39 PM)Henrik Wrote:  It uses graphics hardware on your device to run transform ("T&L", that is, transform, lighting and skinning) on the GPU instead of the CPU.

Enabling it should make things go a bit faster, especially on polygon-heavy games, unless the GPU is really crappy. There are currently some differences in rendering from not having it enabled, but those are bugs.

Hello! Can i ask if the Mali 400 mp4 rev. 2 is more than enough for polygon intensive games? Well the whole silicon is Exynos 4 Quad 4412 @1.4 Ghz. Thanks!

Ryzen 5 1600 @3.8Ghz
Sapphire Nitro+ RX480 @1.4Ghz
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Nokia 8 - Snapdragon 835
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RE: Hardware transform feature (Android) - tiktakt0w - 01-04-2013 04:08 AM

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