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Final Fantasy Tactics: The War of the Lions Texture Pack
06-06-2024, 01:11 AM
Post: #17
RE: Final Fantasy Tactics: The War of the Lions Texture Pack
Quote:so instead of stuttering they should be appearing in at the speed of which your storage device is ready

Just to clarify that's not really true.
The textures appear at the speed they get loaded into gpu memory.

Which isn't limited just by storage device speed, but also includes your gpu memory bandwidth and hardware performance overall, when not using texture format that's immediately supported by GPU(differs per platform so not that great) also transcoding speed(not much of a problem with the new ktx2 format) and how much the texture takes in memory(again much better with ktx2).

Quote: I get a flickering of the font and the onscreen image
That would mean the font texture changes every frame, maybe even it's not even about font texture, but game drawing a text texture adding letter by letter which from emulator point of view is just new texture every frame, if the CPU is not strong enough to do it in real time within frame budget, it get's flickery. With Vulkan backend we have an additional hardware texture scalers that given good enough gpu can work in real time quite well, but I guess that's not available
Quote:on the Xbox
.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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RE: Final Fantasy Tactics: The War of the Lions Texture Pack - LunaMoo - 06-06-2024 01:11 AM

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