Question about texture filtering on real hardware
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03-26-2023, 03:29 PM
Post: #3
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RE: Question about texture filtering on real hardware
Great info!
Also yeah I'm definitely familiar with the artifacts for elements when the linear filtering is off, which was one of my worries for certain games that don't have certain UI textures scaled at 1:1, but it'd only be UI elements I'd be concerned about with that, and assumed that I could probably hack the scaling of each texture to fix those (hopefully). Once the filtering is off in a game I plan on fixing up parts of it and using my own pixel art. Going the custom function route is probably what I'll do after digging through the code in the debugger (depending what I find, like you said). I just needed to ask PSP-gurus if there was some sort of standard that'd make the project simpler since I'm new to PSP hacking. Thank you, LunaMoo! ~/o/ |
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Messages In This Thread |
Question about texture filtering on real hardware - Arolandis - 03-26-2023, 12:05 AM
RE: Question about texture filtering on real hardware - LunaMoo - 03-26-2023, 01:18 PM
RE: Question about texture filtering on real hardware - Arolandis - 03-26-2023 03:29 PM
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