Spline36 appears to shift the output
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07-03-2022, 08:06 AM
Post: #2
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RE: Spline36 appears to shift the output
I suppose, I should post the follow-up: https://github.com/hrydgard/ppsspp/issues/15566 .
Comments are welcome. Having both bucubic shaders does feel a bit like cluttering the interface. Does anyone actually prefer Mitchell-Netravali over Catmull-Rom? For that matter, does anyone prefer Catmull-Rom over Spline36? As Spline36 is heavier, it is expected to be higher quality, but who knows (percieved quality is somewhat subjective, anyway)? For one thing Catmull-Rom makes 1:1 scaling an identity transform (not that it is a typical usecase), but Spline36, AFAICT, does not (and neither does Mitchell-Netravali). |
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Spline36 appears to shift the output - FordPerfect - 05-21-2022, 04:06 AM
RE: Spline36 appears to shift the output - FordPerfect - 07-03-2022 08:06 AM
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