[Discussion] 60FPS patches for PSP games that run at 30FPS
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06-12-2022, 06:55 AM
Post: #869
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
If you could provide a save or savestate to reproduce it, preferably before triggering the problem with steps to cause it, I could check it out, but no promises, since I got promoted in my real life job I rarely look things up in PPSSPP. But there are others that could improve it that lurk around the forums as well.
My guesses would be game might be programmed to reduce FPS in specific conditions to conserve power, using additional frameskip to the one that was patched. Could also be another timing issues, PPSSPP is far from being as slow as the real hardware and some games behave weirdly when programmed in a lazy, timing dependant manner. In both cases it could be patched via cwcheat, but in the first case it would not be an emulation bug. Also there's a possibility just increasing emulated CPU clock would stop the FPS from dropping as it might simply be too slow to run at 60fps in that scene with default clocks. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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