[Discussion] 60FPS patches for PSP games that run at 30FPS
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01-01-2022, 09:54 AM
Post: #856
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Cheats are just memory patches.
You can for example use them to modify game code that tells the game to reduce your hp when you're hit to never do it or do the dumb way of freezing HP variable stored in memory, but it doesn't matter if you care about HP or FPS or anything else, if you know MIPS, you could in theory reprogram the game into a different game, so small modifications are often very easy, althrough low level programming can be a bit tedious and time consuming. Most PSP games were designed with 30 fps in mind and often are very hard to patch without many game breaking issues, however there are games where FPS was limited afterwards and those often don't have any problems when you remove it's internal frame skipping. As for why - you have to remember that PSP is a handheld device with pretty small battery, that only got worse with time, it might not matter to you, but for most people running a game for 5 hours at 30 fps was much nicer than running it for 2.5hours at 60 fps especially when all the early PSP screens had ghosting and not much benefit of running in higher fps. Many games ran under 30 fps and also often didn't had to, but the difference in gameplay time vs smoothness on the real hardware was making the time more important factor. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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