Legend of heroes prophecy of moonlight witch problem
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11-29-2021, 12:48 AM
Post: #13
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RE: Legend of heroes prophecy of moonlight witch problem
Bug turns out to not be fixed yet. Other priorities have intervened.
https://gitlab.freedesktop.org/mesa/mesa...ests/13714 The shader compiler error: 07:44:894 thread 1 E[SCEDISP]: HLE/sceDisplay.cpp:1000 80000104=sceDisplaySetFrameBuf(04000000, 480, 1, 1): invalid stride 07:44:933 thread 1 E[SCEDISP]: HLE/sceDisplay.cpp:1000 80000104=sceDisplaySetFrameBuf(04000000, 480, 1, 1): invalid stride 12 Uninitialized data read after NIR -> BIR block0 { 2 = MOV.i32 #0x0 4 = LD_VAR_IMM.v4.store.f32.center fau.y, index:0 17 = V2F32_TO_V2F16 4, 4[1] 20 = V2F32_TO_V2F16 4[2], 4[3] 0 = MOV.i32 #0x1819 9.h00 = FCMP.v2f16.lt.m1 20.h11, #0x1819.h00 = DISCARD.b32 9.h00 10 = LOAD.i16.ubo.zext #0x0, #0x0 11 = MOV.i32 17 11[1] = MKVEC.v2i16 20.h00, 10.h00 1 = MOV.i32 #0x0 12 = SWZ.v2i16 #0x0.h00 12[1] = MKVEC.v2i16 #0x0.h00, 20.h11 br4 = MOV.i32 12 br5 = MOV.i32 12[1] br6 = MOV.i32 12[2] br7 = MOV.i32 12[3] br60 = ATEST br60, 11[1].h11 br48 = BLEND 11, br60, blend_descriptor_0, blend_descriptor_0[1], sr_count:2 } This bug affects all MESA on mali chipsets. If it cannot be worked around perhaps PPSSPP could be tweaked to ask for low or high precision blend? |
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