Custom PPSSPP shaders
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11-11-2021, 08:33 PM
(This post was last modified: 11-11-2021 11:05 PM by LunaMoo.)
Post: #368
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RE: Custom PPSSPP shaders
Didn't tested and it's just copy&paste with changes I noticed in the glsl(which looks more like hlsl to me) you posted, so no promises, but try this:
Code: -removed- On a side note a find it weird this bloom effect you posted is converted from the custom shader I made for PPSSPP, it has power value and mixes with default output purely to deal with lack of multi pass shaders in old PPSSPP versions while trying to mix various effects in one large shader file. Basically doing 100% work then using just 50% of it instead of tweaking other parameters to achieve similar reduction in effect while also keeping it lighter. In new PPSSPP we can do soo much more so while converting to multi pass I removed that or just set it to 100%, since I probably had no time to properly clean the code aside from just making effects separate;o. Edit: noticed one mistake, fixed, but might be more. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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