Juiced 2: Hot Import Nights
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04-10-2013, 07:50 AM
Post: #3
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RE: Juiced 2: Hot Import Nights
update:git 0.7 584,no improvement,
37:08:797 user_main I[HLE]: Util\BlockAllocator.cpp:310 ----------- 37:08:797 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 37:08:797 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08c59800 size 00455800 taken=1 tag=ELF 37:08:797 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08c59800 - 09e61800 size 01208000 taken=1 tag=UserSbrk 37:08:797 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09e61800 - 09fdfc00 size 0017e400 taken=0 tag=(untitled) 37:08:797 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fdfc00 - 09fffc00 size 00020000 taken=1 tag=stack/user_main 37:08:797 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root 37:08:813 user_main E[HLE]: HLE\sceKernelMemory.cpp:550 UNIMPL sceKernelPrintf(09fff1c0, 7fffff0f, ffffffff, 09fff2b1) 37:08:813 user_main E[HLE]: HLE\sceKernelMemory.cpp:551 ************************ MEMORY ALLOCATION FAILED what this:? Allocator : <unknown> Requested : 3942644 MemoryUsed : -1 MemoryFree : -1 LargestFreeBlock : -1 NumAllocations : -1 PeakMemoryUsed : -1 and:memory allocation failed many times and it has different value and then this looping problem 37:09:382 user_main I[HLE]: HLE\sceIo.cpp:520 stdout: tgIoFillCache waiting... that my report,juiced eliminator seem get atleat in games,so why the juiced 2 not working my sub weapon: xperia mini hd 1ghz scorpion single core not clocked my ultimate weapon acer(laptop) 2.2ghz ?core intel media accelarator 3000 i'm a tester,but not as good as other,please be kind with me,haha. |
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