05-16-2021, 02:57 AM
(02-24-2021, 10:47 PM)CP9550 Wrote: Please add an option to choose which Texture filtering method is applied to fonts and a option to render specific textures with specific filters. Like wheter to render
Since PPSSPP have this texture replacer system where you just dump the texture in a specific folder with each file having a specific name that works like an id or something that tells the program which texture to replace I figure something like that could work, like a folder that we could just dump the textures to and everything inside that folder would only render with a texture filter of choice. like linear filtering of nearest neighbor. Or, since this works by reading the file name as an id, maybe we could just type in the id to get the same effect.
The "Auto" options doesn't allways applies the "correct" filter to certain textures, like sometimes a pixel art is rendered with the linear filter and so on. Not a problem when the game the only have one type of artstyle since I can just manually choose which one I want. But most PSP games are hybrid in that regard. The Texture Upscaling feature is awesome but it makes some effects that have alot of transparency and Color gradient look bad in alot of games.
So, with this feature we could get the best of each world when it comes to texture related visuals.
You can choose when creating a texture replacement pack, but there's no detection.
"Auto" actually means "use what the game asked to do." Games are programmed to tell the PSP whether they want texture filtering to be nearest or bilinear, and so auto just uses how the developer made the game to work.
But the developer wasn't thinking about 2x or higher resolution rendering, so sometimes it's not ideal.
So you'll have to go through all the textures and manually mark them. If the game "assembles" text into textures (some do), that could mean a lot of textures.
-[Unknown]

