Star Ocean: First Departure Invisible sprites
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04-11-2021, 01:48 AM
(This post was last modified: 04-11-2021 01:49 AM by OmniEevee.)
Post: #3
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RE: Star Ocean: First Departure Invisible sprites
No modifications of it or anything; just straight from the site itself. I'm on my Windows 10 Dell laptop with the Direct3D 11 backend, and simulate block transfer is still on. How do you do a stencil upload?
Here's all the settings I have aside from simulating the block transfer, though, since I'd already mentioned the block transfer being enabled. Buffering mode: Skip V-sync: Off Hardware transform: On Software skinning: On Vertex Cache: On Clear Framebuffers on first use: On Lazy Texture Caching: On Retain Changed Textures: On Disable slower effects: On Spline/Bezier Curves quality: High Hardware Tessellation: On |
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Messages In This Thread |
Star Ocean: First Departure Invisible sprites - OmniEevee - 04-10-2021, 06:53 PM
RE: Star Ocean: First Departure Invisible sprites - [Unknown] - 04-11-2021, 12:56 AM
RE: Star Ocean: First Departure Invisible sprites - OmniEevee - 04-11-2021 01:48 AM
RE: Star Ocean: First Departure Invisible sprites - LunaMoo - 04-11-2021, 08:21 PM
RE: Star Ocean: First Departure Invisible sprites - [Unknown] - 04-11-2021, 09:25 PM
RE: Star Ocean: First Departure Invisible sprites - OmniEevee - 04-12-2021, 06:37 PM
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