Final Fantasy Type-0
|
02-20-2021, 12:01 PM
(This post was last modified: 02-24-2021 01:03 PM by DAOWAce.)
Post: #493
|
|||
|
|||
RE: Final Fantasy Type-0
So I see there was an issue mentioned back in 2013/2014 about stick figure shadows (white shadows, or blank characters).. well that issue still exists in some form today.
Testing things out, I found the "Lower resolution for effects" setting will 'fix' this, but makes shadows look like native res, aka extremely blocky and low-res; really bad in motion. (Not sure what else it affects) The only way I've found to 'fix' that ghosting, and subsequently the shadows, is to disabled buffered effects, which basically ruins the rendering: I'm pretty surprised there's still rendering issues in this game after all these years. EDIT: Turns out, running in Vulkan seems to fix the shadows for some reason. Any other API will have stick figures. I also discovered that the ghosting effect was from the Bloom shader I was using. Really a shame, makes the game look a lot better (more like the HD release), but that ghosting extends to the text and is a nightmare to look at. Also, with the 60FPS mod, I've run into cases where the AI completely breaks and stops moving, or even worse, becomes unhittable (can still target and attack, but nothing registers). You're effectively softlocked unless you have a teleport stone to leave the battle. iframes also seem to be reduced or attack hitboxes are faster or something (like FF7: Crisis Core). 60FPS is great, but, these bugs are a real problem that really degrade gameplay... though it's still better to suffer them than 30FPS in my eyes. Really a case of "pick your poison". |
|||
« Next Oldest | Next Newest »
|